Trade tool

Compare your trade

Add what you give and what you receive. Compare the full range of each offer—without turning an uncertain price into a guaranteed win or loss.

Ranges from the September 19 community snapshot. Demand and trend labels do not change the math. Unknown or conflicting items block the whole comparison.

You give

    You receive

      Comparison not ready

      Add at least one unit to each side.

      How the result is calculated

      Each side adds the minimum and maximum listed values multiplied by quantity. The difference runs from receiving minimum minus giving maximum to receiving maximum minus giving minimum.

      If the intervals overlap, the snapshot cannot establish a clear value advantage. If one is entirely higher, the result says which side has the higher listed range. Demand, scarcity and your own preference can still affect the actual deal.

      Try a real example

      Give two Star Fruit: 7,000–9,000. Receive one Caine: 6,000–7,000. The ranges touch at 7,000; the receiving-minus-giving difference is −3,000 to 0. There is no clear receiving-side advantage.

      Reduce Star Fruit to one: 3,500–4,500 against 6,000–7,000. The receiving side is higher throughout these ranges, by 1,500–3,500. This does not guarantee another player will accept.

      What this tool leaves out

      Unpriced units block the result instead of silently contributing zero. No variant multipliers are assumed: a Shiny or Void unit needs its own supported value before it can be priced here.

      This tool compares community values only. It does not log into Roblox, initiate trades or evaluate battle performance. Always inspect the actual items and quantities in the game before confirming.

      Your next step

      Inspect the dated price source →

      Separate the trade from combat rankings →

      Sources & context

      Read on September 19, 2026. How we handle sources, conflicts and corrections.